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Masiv / Jun 25, 2016
Microsoft's Xbox Play Anywhere program was announced during the company's E3 2016 press conference and, as reports suggested, aims to bridge the gap between its console and PC audiences. Play Anywhere grants anyone who purchases a game on either Xbox One or PC a free copy for the other platform at no additional cost. So if you buy Gears of War 4 on Xbox One, you automatically have it on PC, and vice versa.



Xbox boss Phil Spencer said during the conference, "We are hard work on a rich portfolio of new games ... These games will all be part of the Xbox Play Anywhere program. That means the next time you're in the middle of that crucial level but have to hit the road, your game goes with you. Save it on your console, pick it up again on your Windows 10 PC".

During the press conference, Gears of War 4 was announced as the first Xbox Play Anywhere title, and The Coalition's Rod Fergusson appeared on stage and said game progress and achievements will also travel between both platforms (it has been suggested this will be the case across all supported titles.)

Microsoft indicated that all of its first-party titles shown during the briefing will be included in the Xbox Play Anywhere promotion, and named the first wave of games that will be available. You can see all of the confirmed Xbox Play Anywhere games below.

Confirmed Xbox Play Anywhere Games:
•Gears of War 4
•Sea of Thieves
•Forza Horizon 3
•Scalebound
•State of Decay 2
•Halo Wars 2
•Recore
•Crackdown 3
•Ark: Survival Evolved
•Cuphead
•Phantom Dust
•Killer Instinct: Season 3
•We Happy Few
•Slime Rancher
•The Culling
•Everspace
Masiv / May 27, 2016
It’s been a long time coming, but May 24th, marks the first day that an Xbox One game is able to do cross-platform play with the PC. The game to kick off the new era is none other than Rocket League, with both public and private matches allowing you to go against players on both PC and Xbox One.



Rocket League is being updated to support cross-play between Xbox One and PC, developer Psyonix announced. This is notable ("a historic moment in multiplayer gaming," the developer says) because Rocket League becomes the first Xbox One game to allow cross-play with PC. The PlayStation 4 version of Rocket League already supports cross-play with PC.

Psyonix also announced that almost 2 million people have now played Rocket League on Xbox One since its launch in February. That doesn't necessarily mean the game has sold that many copies on Microsoft's console, however. Whatever the case, cross-play with PC will undoubtedly increase the pool of available players.

"We're really excited to bring Xbox One and PC players closer together," Psyonix VP Jeremy Dunham said in a statement. "Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft's new cross-network policies, we're proud to give it to them."

In March, Microsoft made a big announcement when it said it would natively support cross-platform play between Xbox One, Windows 10 and other "online multiplayer networks." The move effectively opens the Xbox Live platform so it can accommodate players on Sony's PlayStation Network, among others.

There have been no Xbox One/PS4 cross-play games yet, but Rocket League could be the first, if it's ever allowed. Psyonix said it's not a technical matter holding it back, but rather it's an issue of politics.

"The only thing we have to do now is sort of find out where we stand politically with everyone, and then it's full steam ahead to finish the solution that we've already started," Dunham said in March.
Masiv / Mar 20, 2016


Microsoft revealed an Xbox One price cut Friday as part of a limited time spring sale from March 20 to March 28. The $299 price, down from $349, is not permanent, but it could hint at the future for Xbox One. The new price affects all bundles, which is a great deal considering it covers games such as "Tom Clancy's The Division," "Gears of War: Ultimate Edition" and the upcoming "Quantum Break."

The spring also sale includes a 40 percent to 60 percent discount on new games. "Fallout 4," "Halo 5: Guardians," "Call of Duty: Black Ops III" and "Far Cry Primal" are among the 150 games on sale. Xbox Live Gold members receive an up to 10 percent discount on top of the original deal.

For those waiting to purchase an Xbox One, this is the best deal to date. The Xbox One "Quantum Break" bundle, available April 10, includes a digital copy of "Alan Wake." As part of a cross-platform play by Microsoft, the bundle includes a digital copy of "Quantum Break" for Windows 10. The Name Your Game bundle lets players choose from "Forza Motorsport 6," "Rise of the Tomb Raider," "Gears of War: Ultimate Edition" or "Rare Replay."

Considering the gap in sales between the Xbox One and PS4, the former has sold around 19 million consoles worldwide while the later has sold 37.7 million, the price cut could become permanent in the near future. Microsoft previously slashed the price of its console from $399 to $349 for a limited time before the official price cut, according to gaming site Kotaku.

With Sony unveiling the PlayStation VR earlier this week, which will run on the PS4, this could be an attempt by Microsoft to persuade gamers to purchase the cheaper Xbox One.
Masiv / Nov 16, 2015
As part of the New Xbox One Experience, button remapping capability have been added for standard Xbox One controllers through the Xbox Accessories App. This highly-requested feature offers a great alternative to remapping buttons on an individual game basis. Now each user on the console can have their own custom button mapping.



For those who want the ultimate degree of personalization, the Xbox Elite Wireless controller is the best choice for complete control. Here’s how the remapping capabilities compare across the Elite and standard controllers:

Standard controller remapping can be accessed in three ways through the New Xbox One Experience:
  1. Settings / Kinect & Devices / Devices & Accessories
  2. Settings / Ease of access / Button mapping
  3. Launch the Xbox Accessories app directly

For standard controllers, you can now swap button pairs. For example, if you choose to map LB to X, then X is automatically mapped to LB. This maintains that all buttons are always mapped on a standard controller. You can do multiple button swaps in sequence to move button commands to where you want them to be on the controller. When buttons are remapped on a standard controller, the remapping is not transferrable to other consoles. In other words, if you move to another console, you’ll need to go through the remapping process again with that new console. Remapping is available for both first party wireless and third party wired controllers. Remapping for standard controllers is available for Xbox One consoles only, with PC support to be confirmed at a later time.

For the Elite controller, the only required buttons that need to be mapped somewhere on the controller are A and B. Another unique remapping feature for the Elite Controller is that you can have multiple buttons mapped to the same function (e.g. multiple physical buttons or paddles can be mapped to X). Remapped settings are stored directly on Elite controller, so you can bring your custom settings to another console or PC.

On consoles, the Xbox Accessories app notifies users if their controller has an optional or mandatory firmware update. On the PC, the recently updated Xbox Accessories app can now be used to update the firmware on your standard controller, Elite controller, or Chatpad.

For more information about the New Xbox One Experience button remapping feature, check out the following posts at Xbox.com:

Use the Xbox Accessories app to configure your Xbox Elite Wireless Controller

Customize a standard Xbox One Wireless Controller with the Xbox Accessories app
Masiv / Jun 15, 2015
Xbox 360 backwards compatibility finally makes its way to Xbox One.



Microsoft’s Xbox One can run circles around its predecessor in terms of processing power … so why can’t it play the same games? As it turns out, it can. During its E3 2015 press conference, Microsoft announced backward compatibility that will allow you to play Xbox 360 games on your Xbox One.

According to the company, developers will not need to port their Xbox 360 games over to the Xbox One, since the process is automatic. Customers will have two ways to load old titles. If they bought an Xbox 360 game through Xbox Live, they’ll be able to simply re-download it on the Xbox One. If they own a game on a disc, the Xbox One will copy it to its hard drive, but still check for the physical disc before launching the game. Old Xbox 360 games will be able to take advantage of new Xbox One features, like taking in-game screenshots.

As for which Xbox 360 games will get the backwards compatibility treatment, Microsoft looks to release backward-compatible titles in waves. The first wave includes Banjo-Kazooie: Nuts & Bolts, Hexic HD, Kameo, Mass Effect, Perfect Dark Zero, Small Arms, Super Meat Boy, Toy Soldiers, and Viva Piñata, among others. You can check out the complete first wave here, but based on the above screenshot found on Neogaf, we should expect Halo: Reach, Halo 3: ODST, Borderlands, Gears of War, and Alan Wake, as well as other titles, released in future waves.

Xbox 360 backwards compatibility will be available for Xbox Preview users today, with general Xbox One owners getting the feature in a system update later this year.
Falconer / Jun 03, 2015


A few moments ago Fallout 4 was announced on Bethesda's own site proving that this, unlike so many others, was not a fake. Bethesda have released a Fallout 4 Site HERE

https://www.youtube.com/watch?v=GE2BkLqMef4

From the looks of things we'll have our own home with garage, a German Shepard dog, and we might even be a survivor of the war that wiped out mankind!

According the the Official Site more will be revealed at E3 coming up in 13 days.
Masiv / Mar 28, 2015
March 24, 2015

In a podcast with Larry "Major Nelson" Hryb, Gearbox Software CEO Randy Pitchford said that Borderlands 2 has sold "well over 12 million units." Pitchford also discussed the path that Borderlands 2 took to current-gen consoles in the Borderlands: The Handsome Collection.



"We announced [The Handsome Collection] after the Xbox One launched. And a lot of people that had upgraded, they really wanted the Pre-Sequel on that platform… So, we got a lot of people telling us 'Please bring this to next-gen!', and our publishing partner, 2K games thought it was probably worth doing. We were too busy, we didn't have the resources to do the upgrade… But we looked around for partners and found some folks up in Chicago known as Iron Galaxy and some folks down in Austin known Armature, who are experts are this kind of stuff. And they were able to jump in and port it… They found that because Borderlands: The Pre-Sequel was on the same engine as Borderlands 2, we were able to get it as basically a free bonus."

Pitchford suggested that the first Borderlands game might also get the remake treatment, but that'd probably depend on how well the Handsome Collection does. GameSpot reviewed Borderlands: The Handsome Collection and awarded it an eight out of ten, noting that the port is "the best Borderlands has looked on a console."

The Handsome Collection is now available on both the Xbox One and the PS4 for $59.99 and includes Borderlands 2 and Borderlands: The Pre-Sequel, and all of the associated DLCs.
Masiv / Jan 21, 2015
There are PC games and there are console games, and nary the twain shall meet. That’s been the narrative so far, but change is afoot. At a Windows 10 press conference, Xbox chief Phil Spencer announced that the new platform is going to allow for cross-platform play between PCs and the Xbox One as part of what looks like a broader push to incorporate Microsoft’s gaming console into a more unified ecosystem.

We think enabling people to play multiplayer games on Windows 10, across Xbox One and Windows 10, will unlock the potential of Xbox Live and grow social network that’s there today,” Spencer said.



Spencer has hinted at cross-platform play with the Xbox One in the past, but it’s looking like Fable: Legends is going to be the first game to actually make it work. It could be a big deal for games in the future: multiplayer games of all stripes live and die by their players, and cross-platform play can allow for larger communities on both Xbox One and PC. There’s no telling how many games will end up taking advantage of this in the future, but I could see Microsoft making a big push with competitive PC games like World of Tanks, already released on the Xbox 360. Imagine League of Legends ported to a console with its community and competition intact: it’s the sort of potential that actually feels, in a way, next-gen.

When we talk about Microsoft’s role in the video game world, we tend to focus on the Xbox One and the always-exciting rivalry with Sony. But that overlooks the tech giant’s arguably prime role in the industry, albeit one that it’s had a troubled relationship with going back to the first Xbox. But today’s announcement, alongside the announcement that the Xbox One will be able to stream on Windows 10 devices, points to a slightly more involved, and slightly more intentional, role in the video game world.

I’m interested to see how this will play out, console-war wise. My guess is that it will take a very long time for any of this to come into maturity, but Windows is one asset Sony just doesn’t have. The benefits, however, stretch past any potential sales boosts for Microsoft’s console. Video games in all their myriad forms are one of the most important ways people interact with their electronics on a daily basis, and Microsoft is smart to start making that a bigger focus.