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The Ultimate Vault Hunter Upgrade Pack: "The Holodome Onslaught" is out now for Borderlands: The Pre-Sequel

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Falconer / Nov 11, 2014


It’s been more than four long years since Swedish developer Avalanche Studios released the outrageous open-world game Just Cause 2. Players gravitated to gunfights atop moving vehicles, the versatile parachute, and the innovative tether that could link nearly any two objects, humans, or a combination of the two. The 400-square-mile world provided the ideal backdrop for players to go nuts, with many players hitting the 100-hour mark to earn 100-percent completion or to simply goof around with the wild physics. The mod and YouTube community kept interest in the game alive for years after launch and eventually pushed sales to more than six million units. More HERE
Falconer / Oct 31, 2014
If there isn't something you want on this video then give up gaming! From the Highest Himalayas, to the French Revolution, Fighting Dragons, tending a farm, fighting Zombies, Lego, Sonic, Pirates, Soccer, Pokemon, Nintendo fan service, investigation club at school, to PC and Next Gen GTAV!

Let us not forget the abbreviations LBP, WWE, RPG, WoW, and CoD FPS!

Games of November



November is going to be good indeed!
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Do video games cause violenence?
By MasivParatestes
I'm tired of hearing about how violent video games somehow make people (young people) go out and kill for real. First, let me say that games, movies, and TV do not show violence. No one is really killed or even hurt for that matter. Safety is a priority for the industry. Everyone knows that. What you are watching is the artistic depiction of violence.

In Xavier Morales' review of Quentin Tarantino's Kill Bill, Vol I, entitled "Beauty and violence", he calls the film "a groundbreaking aestheticization of violence." Morales says that the film, which he calls "easily one of the most violent movies ever made" is "a breathtaking landscape in which art and violence coalesce into one unforgettable aesthetic experience".

Film critics analyzing violent film images that seek to aesthetically please the viewer mainly fall into two categories. Critics who see depictions of violence in film as superficial and exploitative argue that it leads audience members to become desensitized to brutality, thus increasing their aggression. On the other hand, critics who view violence as a type of content, or as a theme, claim it is cathartic and provides "acceptable outlets for anti-social impulses.

Either way, when you engage someone in the debate about violent games and anti-social behavior, be sure to remind them that what we are seeing is not really violent, it's the artistic depiction of violence. Just like when they were watching cowboys and Indians as a kid. Did it make them want to seek out Indians (or anyone else) and kill them. NO. It's just entertainment.