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Masiv / Feb 19, 2018

While the Xbox One does not have an official, Microsoft-approved plan for support of keyboard and mouse controls (at least not yet), there are ways to do it. One way is through the use of adapters. Microsoft is apparently aware of this, but the company is not taking action in the case of multiplayer shooters--where keyboard and mouse players would theoretically have an advantage.

The reason? According to Xbox engineering lead Mike Ybarra, Microsoft could block keyboard and mouse setups on console, but won't do it because the company wants to give developers the freedom to operate their games as they see fit. Not only that, but a keyboard and mouse setup can be a helpful solution for players with accessibility considerations.

For a long time now, Microsoft has said it is considering bringing an official keyboard and mouse solution to the Xbox One. In September last year, Ybarra said keyboard and mouse support is "definitely coming" to Xbox One, but he didn't say when or in what form. Ybarra said Microsoft understands the concerns people have about keyboard and mouse users having the upper hand against people using a controller.

"We have to be very smart in how we do that. We'll leave it a lot up to developer choice," Ybarra said at the time. "A lot of people tweet me and say, 'You can't do this because of fairness,' and we understand that. We run two platforms; the Windows platform and the Xbox platform."

Ybarra said one solution is that developers can create systems in their games that allow players to decide if they want to play against people using controllers or a keyboard and mouse setup. In fact, Microsoft's Gears of War 4 supports cross-play between Xbox One and PC, and the company already tested the waters with controller versus keyboard and mouse setup. Xbox One players can choose whether or not they want to play with PC users.

Would you like to see official keyboard and mouse support on Xbox One? Let us know in the comments below!
Masiv / Oct 28, 2017
As promised, Xbox One backwards compatibility with original Xbox games will arrive this year. But the feature is coming much sooner than we expected, as the first games arrived Tuesday, Oct. 24.

A total of 13 games will be supported initially on Xbox One. Microsoft shared a list of these games on the Xbox Wire, and in addition to the two we'd repeatedly heard about -- Crimson Skies: High Road to Revenge and Fuzion Frenzy -- we'll also be able to play Ninja Gaiden Black, Star Wars: Knights of the Old Republic, and Black.

Here's the full list:
BloodRayne 2
Crimson Skies: High Road to Revenge
Dead to Rights
Fuzion Frenzy
Grabbed by the Ghoulies
The King of Fighters Neowave
Ninja Gaiden Black
Prince of Persia: The Sands of Time
Red Faction II
Sid Meier's Pirates
Star Wars: Knights of the Old Republic

The video below showcases what Knights of the Old Republic looks like running on an original Xbox versus an Xbox One S. While you're unlikely to mistake it for a newly released game, it does look noticeably better, with sharper textures and less aliasing.

Xbox games will not be added to the backwards-compatibility list on the same sort of timetable as Xbox 360 games. Following this initial set of 13, the next "batch" of game will arrive sometime in spring 2018. 
« March 2018 »
Do video games cause violenence?
By Masiv
Have you hearing about how violent video games somehow make people (young people) go out and kill for real? First, let me say that games, movies, and TV do not show violence. No one is really killed or even hurt for that matter. Safety is a priority for the industry. Everyone knows that. What you are watching is the artistic depiction of violence.

In Xavier Morales' review of Quentin Tarantino's Kill Bill, Vol I, entitled "Beauty and violence", he calls the film "a groundbreaking aestheticization of violence." Morales says that the film, which he calls "easily one of the most violent movies ever made" is "a breathtaking landscape in which art and violence coalesce into one unforgettable aesthetic experience".

Film critics analyzing violent film images that seek to aesthetically please the viewer mainly fall into two categories. Critics who see depictions of violence in film as superficial and exploitative argue that it leads audience members to become desensitized to brutality, thus increasing their aggression. On the other hand, critics who view violence as a type of content, or as a theme, claim it is cathartic and provides "acceptable outlets for anti-social impulses.

Either way, when you engage someone in the debate about violent games and anti-social behavior, be sure to remind them that what we are seeing is not really violent, it's the artistic depiction of violence. Just like when they were watching cowboys and Indians as a kid. Did it make them want to seek out Indians (or anyone else) and kill them. NO. It's just entertainment.