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Masiv / Jun 25, 2016
Microsoft's Xbox Play Anywhere program was announced during the company's E3 2016 press conference and, as reports suggested, aims to bridge the gap between its console and PC audiences. Play Anywhere grants anyone who purchases a game on either Xbox One or PC a free copy for the other platform at no additional cost. So if you buy Gears of War 4 on Xbox One, you automatically have it on PC, and vice versa.



Xbox boss Phil Spencer said during the conference, "We are hard work on a rich portfolio of new games ... These games will all be part of the Xbox Play Anywhere program. That means the next time you're in the middle of that crucial level but have to hit the road, your game goes with you. Save it on your console, pick it up again on your Windows 10 PC".

During the press conference, Gears of War 4 was announced as the first Xbox Play Anywhere title, and The Coalition's Rod Fergusson appeared on stage and said game progress and achievements will also travel between both platforms (it has been suggested this will be the case across all supported titles.)

Microsoft indicated that all of its first-party titles shown during the briefing will be included in the Xbox Play Anywhere promotion, and named the first wave of games that will be available. You can see all of the confirmed Xbox Play Anywhere games below.

Confirmed Xbox Play Anywhere Games:
•Gears of War 4
•Sea of Thieves
•Forza Horizon 3
•Scalebound
•State of Decay 2
•Halo Wars 2
•Recore
•Crackdown 3
•Ark: Survival Evolved
•Cuphead
•Phantom Dust
•Killer Instinct: Season 3
•We Happy Few
•Slime Rancher
•The Culling
•Everspace
Masiv / May 27, 2016
It’s been a long time coming, but May 24th, marks the first day that an Xbox One game is able to do cross-platform play with the PC. The game to kick off the new era is none other than Rocket League, with both public and private matches allowing you to go against players on both PC and Xbox One.



Rocket League is being updated to support cross-play between Xbox One and PC, developer Psyonix announced. This is notable ("a historic moment in multiplayer gaming," the developer says) because Rocket League becomes the first Xbox One game to allow cross-play with PC. The PlayStation 4 version of Rocket League already supports cross-play with PC.

Psyonix also announced that almost 2 million people have now played Rocket League on Xbox One since its launch in February. That doesn't necessarily mean the game has sold that many copies on Microsoft's console, however. Whatever the case, cross-play with PC will undoubtedly increase the pool of available players.

"We're really excited to bring Xbox One and PC players closer together," Psyonix VP Jeremy Dunham said in a statement. "Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft's new cross-network policies, we're proud to give it to them."

In March, Microsoft made a big announcement when it said it would natively support cross-platform play between Xbox One, Windows 10 and other "online multiplayer networks." The move effectively opens the Xbox Live platform so it can accommodate players on Sony's PlayStation Network, among others.

There have been no Xbox One/PS4 cross-play games yet, but Rocket League could be the first, if it's ever allowed. Psyonix said it's not a technical matter holding it back, but rather it's an issue of politics.

"The only thing we have to do now is sort of find out where we stand politically with everyone, and then it's full steam ahead to finish the solution that we've already started," Dunham said in March.
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Do video games cause violenence?
By Masiv
Have you hearing about how violent video games somehow make people (young people) go out and kill for real? First, let me say that games, movies, and TV do not show violence. No one is really killed or even hurt for that matter. Safety is a priority for the industry. Everyone knows that. What you are watching is the artistic depiction of violence.

In Xavier Morales' review of Quentin Tarantino's Kill Bill, Vol I, entitled "Beauty and violence", he calls the film "a groundbreaking aestheticization of violence." Morales says that the film, which he calls "easily one of the most violent movies ever made" is "a breathtaking landscape in which art and violence coalesce into one unforgettable aesthetic experience".

Film critics analyzing violent film images that seek to aesthetically please the viewer mainly fall into two categories. Critics who see depictions of violence in film as superficial and exploitative argue that it leads audience members to become desensitized to brutality, thus increasing their aggression. On the other hand, critics who view violence as a type of content, or as a theme, claim it is cathartic and provides "acceptable outlets for anti-social impulses.

Either way, when you engage someone in the debate about violent games and anti-social behavior, be sure to remind them that what we are seeing is not really violent, it's the artistic depiction of violence. Just like when they were watching cowboys and Indians as a kid. Did it make them want to seek out Indians (or anyone else) and kill them. NO. It's just entertainment.