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New Releases - "Just Cause 3" for Xbox One, PS4 and PC, also "Rainbow Six Siege" - Online Only Checkout the Free Games In December From Xbox Live (See the Events Calendar for more)

Masiv / Nov 16, 2015
As part of the New Xbox One Experience, button remapping capability have been added for standard Xbox One controllers through the Xbox Accessories App. This highly-requested feature offers a great alternative to remapping buttons on an individual game basis. Now each user on the console can have their own custom button mapping.

For those who want the ultimate degree of personalization, the Xbox Elite Wireless controller is the best choice for complete control. Here’s how the remapping capabilities compare across the Elite and standard controllers:

Standard controller remapping can be accessed in three ways through the New Xbox One Experience:
  1. Settings / Kinect & Devices / Devices & Accessories
  2. Settings / Ease of access / Button mapping
  3. Launch the Xbox Accessories app directly

For standard controllers, you can now swap button pairs. For example, if you choose to map LB to X, then X is automatically mapped to LB. This maintains that all buttons are always mapped on a standard controller. You can do multiple button swaps in sequence to move button commands to where you want them to be on the controller. When buttons are remapped on a standard controller, the remapping is not transferrable to other consoles. In other words, if you move to another console, you’ll need to go through the remapping process again with that new console. Remapping is available for both first party wireless and third party wired controllers. Remapping for standard controllers is available for Xbox One consoles only, with PC support to be confirmed at a later time.

For the Elite controller, the only required buttons that need to be mapped somewhere on the controller are A and B. Another unique remapping feature for the Elite Controller is that you can have multiple buttons mapped to the same function (e.g. multiple physical buttons or paddles can be mapped to X). Remapped settings are stored directly on Elite controller, so you can bring your custom settings to another console or PC.

On consoles, the Xbox Accessories app notifies users if their controller has an optional or mandatory firmware update. On the PC, the recently updated Xbox Accessories app can now be used to update the firmware on your standard controller, Elite controller, or Chatpad.

For more information about the New Xbox One Experience button remapping feature, check out the following posts at

Use the Xbox Accessories app to configure your Xbox Elite Wireless Controller

Customize a standard Xbox One Wireless Controller with the Xbox Accessories app
Masiv / Jun 15, 2015
Xbox 360 backwards compatibility finally makes its way to Xbox One.

Microsoft’s Xbox One can run circles around its predecessor in terms of processing power … so why can’t it play the same games? As it turns out, it can. During its E3 2015 press conference, Microsoft announced backward compatibility that will allow you to play Xbox 360 games on your Xbox One.

According to the company, developers will not need to port their Xbox 360 games over to the Xbox One, since the process is automatic. Customers will have two ways to load old titles. If they bought an Xbox 360 game through Xbox Live, they’ll be able to simply re-download it on the Xbox One. If they own a game on a disc, the Xbox One will copy it to its hard drive, but still check for the physical disc before launching the game. Old Xbox 360 games will be able to take advantage of new Xbox One features, like taking in-game screenshots.

As for which Xbox 360 games will get the backwards compatibility treatment, Microsoft looks to release backward-compatible titles in waves. The first wave includes Banjo-Kazooie: Nuts & Bolts, Hexic HD, Kameo, Mass Effect, Perfect Dark Zero, Small Arms, Super Meat Boy, Toy Soldiers, and Viva Piñata, among others. You can check out the complete first wave here, but based on the above screenshot found on Neogaf, we should expect Halo: Reach, Halo 3: ODST, Borderlands, Gears of War, and Alan Wake, as well as other titles, released in future waves.

Xbox 360 backwards compatibility will be available for Xbox Preview users today, with general Xbox One owners getting the feature in a system update later this year.
Do video games cause violenence?
By Masiv
Have you hearing about how violent video games somehow make people (young people) go out and kill for real? First, let me say that games, movies, and TV do not show violence. No one is really killed or even hurt for that matter. Safety is a priority for the industry. Everyone knows that. What you are watching is the artistic depiction of violence.

In Xavier Morales' review of Quentin Tarantino's Kill Bill, Vol I, entitled "Beauty and violence", he calls the film "a groundbreaking aestheticization of violence." Morales says that the film, which he calls "easily one of the most violent movies ever made" is "a breathtaking landscape in which art and violence coalesce into one unforgettable aesthetic experience".

Film critics analyzing violent film images that seek to aesthetically please the viewer mainly fall into two categories. Critics who see depictions of violence in film as superficial and exploitative argue that it leads audience members to become desensitized to brutality, thus increasing their aggression. On the other hand, critics who view violence as a type of content, or as a theme, claim it is cathartic and provides "acceptable outlets for anti-social impulses.

Either way, when you engage someone in the debate about violent games and anti-social behavior, be sure to remind them that what we are seeing is not really violent, it's the artistic depiction of violence. Just like when they were watching cowboys and Indians as a kid. Did it make them want to seek out Indians (or anyone else) and kill them. NO. It's just entertainment.